Post

Components

Components

X3D components are modular groups of related functionality in the X3D standard. Each component defines a set of nodes, fields, and behaviors that enable specific features in a scene, such as geometry, animation, scripting, or sensors.

They are the building blocks of X3D profiles, and you can also reference them individually to declare what features your scene uses.

Each component also has a support level, which indicates how advanced its use is. For example, component Shape at level 1 gives basic shape functionality; higher levels may include more complex features.

Component Index

This index lists the components and nodes in alphabetical order for quick access to the X3D documentation.

CADGeometry

CAD geometry
Highest supported level: 2

Core

Core
Highest supported level: 2

CubeMapTexturing

Cube map environmental texturing
Highest supported level: 3

DIS

Distributed interactive simulation
Highest supported level: 2

EnvironmentalEffects

Environmental effects
Highest supported level: 4

EnvironmentalSensor

Environmental sensor
Highest supported level: 3

EventUtilities

Event utilities
Highest supported level: 1

Followers

Followers
Highest supported level: 1

Geometry2D

Geometry2D
Highest supported level: 2

Geometry3D

Geometry3D
Highest supported level: 4

Geospatial

Geospatial
Highest supported level: 2

Grouping

Grouping
Highest supported level: 3

HAnim

Humanoid animation (HAnim)
Highest supported level: 3

Interpolation

Interpolation
Highest supported level: 5

KeyDeviceSensor

Key device sensor
Highest supported level: 2

Layering

Layering
Highest supported level: 1

Layout

Layout
Highest supported level: 2

Lighting

Lighting
Highest supported level: 3

NURBS

NURBS
Highest supported level: 4

Navigation
Highest supported level: 3

Networking

Networking
Highest supported level: 4

ParticleSystems

Particle systems
Highest supported level: 3

Picking

Picking
Highest supported level: 3

PointingDeviceSensor

Pointing device sensor
Highest supported level: 1

Rendering

Rendering
Highest supported level: 5

RigidBodyPhysics

Rigid body physics
Highest supported level: 2

Scripting

Scripting
Highest supported level: 1

Shaders

Programmable shaders
Highest supported level: 1

Shape

Shape
Highest supported level: 4

Sound

Sound
Highest supported level: 3

Text

Text
Highest supported level: 1

TextureProjection

Texture Projection
Highest supported level: 2

Texturing

Texturing
Highest supported level: 4

Texturing3D

Texturing3D
Highest supported level: 2

Time

Time
Highest supported level: 2

VolumeRendering

Volume rendering
Highest supported level: 4

X_ITE

X_ITE
Highest supported level: 1

See Also

This post is licensed under CC BY 4.0 by the author.