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DispersionMaterialExtension

Overview

DispersionMaterialExtension is an extension for the PhysicalMaterial and SpecularGlossinessMaterial nodes. For this node to have an effect, add an EnvironmentLight node.

The DispersionMaterialExtension node belongs to the X_ITE component and requires at least level 1, its default container field is extensions. It is available from X3D version 4.0 or higher.

Info: Please note that this node is still experimental, i.e. the functionality of this node may change in future versions of X_ITE.

Hierarchy

1
2
3
+ X3DNode
  + X3DMaterialExtensionNode
    + DispersionMaterialExtension

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

SFFloat [in, out] dispersion 0 [0,∞)

The strength of the dispersion effect, specified as 20/Abbe number.

Example

See Also

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