Post

BehaviorEngine

BehaviorEngine
X_ITE

Overview

BehaviorEngine is an extension for glTF interactive features.

The BehaviorEngine node belongs to the X_ITE component and requires at least support level 1, its default container field is children. It is available from X3D version 4.1 or higher.

Info: Please note that this node is still experimental, i.e. the functionality of this node may change in future versions of X_ITE.

Hierarchy

1
2
3
+ X3DNode
  + X3DChildNode
    + BehaviorEngine

Fields

TypeAccess TypeNameDefault Value
SFNode[in, out]metadataNULL
SFBool[in, out]enabledTRUE
SFInt32[in, out]graph-1
MFString[in, out]graphs[ ]
MFNode[in, out]hoverability[ ]
MFNode[in, out]selectability[ ]
MFNode[in, out]animations[ ]
MFNode[in, out]nodes[ ]

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

SFBool [in, out] enabled TRUE

Input/Output field enabled.

SFInt32 [in, out] graph -1 [-1,∞)

Input/Output field graph.

MFString [in, out] graphs [ ]

Input/Output field graphs.

MFNode [in, out] hoverability [ ] [TouchSensor]

Input/Output field hoverability.

MFNode [in, out] selectability [ ] [TouchSensor]

Input/Output field selectability.

MFNode [in, out] animations [ ] [TimeSensor]

Input/Output field animations.

MFNode [in, out] nodes [ ] [X3DNode]

Input/Output field nodes.

Browser Compatibility

Castle Game EngineFreeWRLX_ITE X3D BrowserX3D-EditX3DOM

See Also

This post is licensed under CC BY 4.0 by the author.