VolumeMaterialExtension
Overview
VolumeMaterialExtension is an extension for the PhysicalMaterial and SpecularGlossinessMaterial nodes. For this node to have an effect, add an EnvironmentLight node.
The VolumeMaterialExtension node belongs to the X_ITE component and requires at least level 1, its default container field is extensions. It is available from X3D version 4.0 or higher.
Info: Please note that this node is still experimental, i.e. the functionality of this node may change in future versions of X_ITE.
Hierarchy
1
2
3
+ X3DNode
+ X3DMaterialExtensionNode
+ VolumeMaterialExtension
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFFloat [in, out] thickness 0 [0,∞)
The thickness of the volume beneath the surface. The value is given in the coordinate space of the mesh. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries.
SFString [in, out] thicknessTextureMapping “”
Input/Output field thicknessTextureMapping.
SFNode [in, out] thicknessTexture NULL [X3DSingleTextureNode]
A texture that defines the thickness, stored in the G channel. This will be multiplied by thicknessFactor.
SFFloat [in, out] attenuationDistance 1000000 [0,∞)
Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space.
SFColor [in, out] attenuationColor 1 1 1 [0,1]
The color that white light turns into due to absorption when reaching the attenuation distance.