TransmissionMaterialExtension
Overview
TransmissionMaterialExtension is an extension for the PhysicalMaterial and SpecularGlossinessMaterial nodes. For this node to have an effect, add an EnvironmentLight node.
The TransmissionMaterialExtension node belongs to the X_ITE component and requires at least level 1, its default container field is extensions. It is available from X3D version 4.0 or higher.
Info: Please note that this node is still experimental, i.e. the functionality of this node may change in future versions of X_ITE.
Hierarchy
1
2
3
+ X3DNode
+ X3DMaterialExtensionNode
+ TransmissionMaterialExtension
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFFloat [in, out] transmission 0 [0,∞)
The base percentage of light that is transmitted through the surface.
SFString [in, out] transmissionTextureMapping “”
Input/Output field transmissionTextureMapping.
SFNode [in, out] transmissionTexture NULL [X3DSingleTextureNode]
A texture that defines the transmission percentage of the surface, stored in the R channel. This will be multiplied by transmissionFactor.