SpecularMaterialExtension
Overview
SpecularMaterialExtension is an extension for the PhysicalMaterial and SpecularGlossinessMaterial nodes. For this node to have an effect, add an EnvironmentLight node.
The SpecularMaterialExtension node belongs to the X_ITE component and requires at least level 1, its default container field is extensions. It is available from X3D version 4.0 or higher.
Info: Please note that this node is still experimental, i.e. the functionality of this node may change in future versions of X_ITE.
Hierarchy
1
2
3
+ X3DNode
+ X3DMaterialExtensionNode
+ SpecularMaterialExtension
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFFloat [in, out] specular 1 [0,∞)
The strength of the specular reflection.
SFString [in, out] specularTextureMapping “”
Input/Output field specularTextureMapping.
SFNode [in, out] specularTexture NULL [X3DSingleTextureNode]
texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by specularFactor.
SFColor [in, out] specularColor 1 1 1 [0,1]
The F0 color of the specular reflection (linear RGB).
SFString [in, out] specularColorTextureMapping “”
Input/Output field specularColorTextureMapping.
SFNode [in, out] specularColorTexture NULL [X3DSingleTextureNode]
A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by specularColorFactor.