Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.
The Appearance node belongs to the Shape component and requires at least level 1, its default container field is appearance. It is available since VRML 2.0 and from X3D version 3.0 or higher.
1 2 3 + X3DNode + X3DAppearanceNode + Appearance
Single contained acousticProperties node that can specify additional acoustic attributes applied to associated surface geometry.
Provides options for control of alpha transparency handling for textures. AUTO means Material transparency is applied to texture transparency for full backwards compatility with X3D3, OPAQUE means ignore alpha transparency to render texture as opaque, MASK means alpha-testing of pixels as fully transparent when alpha value is less than alphaCutoff and fully opaque when alpha value is greater than or equal to alphaCutoff, BLEND combines partial transparency of textures and materials.
Threshold value used for pixel rendering either transparent or opaque, used when alphaMode=”MASK”.
Single contained PointProperties node that can specify additional visual attributes applied to corresponding point geometry.
Single contained LineProperties node that can specify additional visual attributes applied to corresponding line geometry.
Single contained FillProperties node that can specify additional visual attributes applied to polygonal areas of corresponding geometry, on top of whatever other appearance is already defined.
Single contained Material node that can specify visual attributes for lighting response (color types, transparency, etc.) applied to corresponding geometry.
- If material is NULL or unspecified, lighting is off (all lights ignored) for this Shape and unlit object color is (1, 1, 1).
Input/Output field backMaterial.
- If texture node is NULL or unspecified, corresponding Shape geometry for this Appearance is not textured.
- X3D Scene Authoring Hints, Images
- X3D Architecture 18 Texturing component
- X3D Architecture 33 Texturing3D component
Single contained TextureTransform node that defines 2D transformation applied to texture coordinates.
- Texture coordinates are reapplied (or else recomputed if textureTransform field initially NULL) whenever the corresponding vertex-based geometry changes.
- If textureTransform array is empty, then this field has no effect.
Single contained BlendMode node that defines blend mode properties.
Single contained DepthMode node that defines depth mode properties.
- Insert a Shape node before adding geometry or Appearance. Interchange profile hint: only Material and ImageTexture children are allowed.
- DEF/USE copies of a single node can provide a similar “look + feel” style for related shapes in a scene.
- Advanced uses can contain MultiTexture, MultiTextureTransform/TextureTransformMatrix3D/TextureTransform3D, ComposedShader/PackagedShader/ProgramShader, ComposedTexture3D/ImageTexture3D/PixelTexture3D, or ComposedCubeMapTexture/GeneratedCubeMapTexture/ImageCubeMapTexture.
- X3D Architecture 12.2.2 Appearance node
- X3D Architecture 17.2.2 Lighting model