VolumeData
Overview
VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node.
The VolumeData node belongs to the VolumeRendering component and requires at least level 1, its default container field is children. It is available from X3D version 3.3 or higher.
Hierarchy
1
2
3
4
+ X3DNode
+ X3DChildNode
+ X3DVolumeDataNode
+ VolumeData
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFVec3f [in, out] dimensions 1 1 1 (0,∞)
Actual-size X-Y-Z dimensions of volume data in local coordinate system.
SFBool [in, out] visible TRUE
Whether or not renderable content within this node is visually displayed.
Hints
- The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Content must be visible to be collidable and to be pickable.
SFBool [in, out] bboxDisplay FALSE
Whether to display bounding box for associated geometry, aligned with world coordinates.
Hint
- The bounding box is displayed regardless of whether contained content is visible.
SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hints
- Can be useful for collision computations or inverse-kinematics (IK) engines.
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hints
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFNode [in, out] renderStyle NULL [X3DVolumeRenderStyleNode]
Single contained X3DVolumeRenderStyleNode node that defines specific rendering technique for this volumetric object. If field is not defined, default is OpacityMapVolumeStyle node.
SFNode [in, out] voxels NULL [X3DTexture3DNode]
Single contained X3DTexture3DNode (ComposedTexture3D, ImageTexture3D, PixelTexture3D) that provides raw voxel information utilized by corresponding rendering styles. Any number of color components (1-4) may be defined.
Advice
Hint
- VolumeData can contain a single Texture3D node with
containerField='voxels'
and a single RenderStyle node.
Warning
- Requires X3D
profile='Full'
or else include<component name='VolumeRendering' level='1'/>