ShadedVolumeStyle
Overview
ShadedVolumeStyle applies Blinn-Phong illumination model to volume rendering.
The ShadedVolumeStyle node belongs to the VolumeRendering component and requires at least level 3, its default container field is renderStyle. It is available from X3D version 3.3 or higher.
Hierarchy
1
2
3
4
+ X3DNode
+ X3DVolumeRenderStyleNode
+ X3DComposableVolumeRenderStyleNode
+ ShadedVolumeStyle
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFBool [in, out] lighting FALSE
Whether rendering calculates and applies shading effects to visual output.
SFBool [in, out] shadows FALSE
Whether rendering calculates and applies shadows to visual output (using global illumination model).
SFString [ ] phaseFunction “Henyey-Greenstein” [“Henyey-Greenstein”|”NONE”|…]
Define scattering model for implementations using global illumination (NONE or Henyey-Greenstein phase function).#10;
Warning
- Do not wrap extra quotation marks around these SFString enumeration values, since “quotation” “marks” are only used for MFString values.
SFNode [in, out] material NULL [X3DMaterialNode]
Colour and opacity is determined based on whether a value has been specified for the material field.
SFNode [in, out] surfaceNormals NULL [X3DTexture3DNode]
The surfaceNormals field contains a 3D texture with at least three component values. Each voxel in the texture represents the surface normal direction for the corresponding voxel in the base data source.
Advice
Hint
- ShadedVolumeStyle can contain a single Texture3D node with
containerField='surfaceNormals'
and a single Material node.
Warning
- Requires X3D
profile='Full'
or else include<component name='VolumeRendering' level='3'/>
or level=’4’ to include shadows.