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EdgeEnhancementVolumeStyle

Overview

EdgeEnhancementVolumeStyle specifies edge enhancement for the volume rendering style.

The EdgeEnhancementVolumeStyle node belongs to the VolumeRendering component and requires at least level 2, its default container field is renderStyle. It is available from X3D version 3.3 or higher.

Hierarchy

1
2
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4
+ X3DNode
  + X3DVolumeRenderStyleNode
    + X3DComposableVolumeRenderStyleNode
      + EdgeEnhancementVolumeStyle

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

SFBool [in, out] enabled TRUE

Enables/disables node operation.

SFColorRGBA [in, out] edgeColor 0 0 0 1 [0,1]

Color used to highlight edges.

Hint

SFFloat [in, out] gradientThreshold 0.4 [0,π]

Minimum angle (in radians) away from view-direction vector for surface normal before applying enhancement

SFNode [in, out] surfaceNormals NULL [X3DTexture3DNode]

The surfaceNormals field contains a 3D texture with at least three component values. Each voxel in the texture represents the surface normal direction for the corresponding voxel in the base data source.

Advice

Hint

Warning

  • Requires X3D profile='Full' or else include <component name='VolumeRendering' level='2'/>

Example

View Source in Playground

See Also

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