TextureTransformMatrix3D
Overview
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
The TextureTransformMatrix3D node belongs to the Texturing3D component and requires at least level 1, its default container field is textureTransform. It is available from X3D version 3.1 or higher.
Hierarchy
1
2
3
4
5
+ X3DNode
+ X3DAppearanceChildNode
+ X3DTextureTransformNode
+ X3DSingleTextureTransformNode
+ TextureTransformMatrix3D
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFString [in, out] mapping “”
The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
Hint
SFMatrix4f [in, out] matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (-∞,∞)
matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry).
Advice
Hints
- Order of operations is translation, rotation about center, non-uniform scale about center.
- Insert Shape and Appearance nodes before adding TextureTransformMatrix3D.
- Texture mapping
Warnings
- Resulting visible effects appear reversed because image changes occur before mapping to geometry.
- Requires X3D
profile='Full'
or else include<component name='Texturing3D' level='1'/>
See Also
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