ComposedTexture3D
Overview
ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.
The ComposedTexture3D node belongs to the Texturing3D component and requires at least level 1, its default container field is texture. It is available from X3D version 3.1 or higher.
Hierarchy
1
2
3
4
5
6
+ X3DNode
+ X3DAppearanceChildNode
+ X3DTextureNode
+ X3DSingleTextureNode
+ X3DTexture3DNode
+ ComposedTexture3D
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFString [in, out] description “”
Author-provided prose that describes intended purpose of the url asset.
Hint
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for “ quotation-mark character).
SFBool [ ] repeatS FALSE
Whether to repeat texture along S axis horizontally from left to right.
SFBool [ ] repeatT FALSE
Whether to repeat texture along T axis vertically from top to bottom.
SFBool [ ] repeatR FALSE
Whether to repeat texture along R axis from front to back.
SFNode [ ] textureProperties NULL [TextureProperties]
Single contained TextureProperties node that can specify additional visual attributes applied to corresponding texture images.
MFNode [in, out] texture [ ] [X3DTexture2DNode]
Collection of 2D texture sources.
Advice
Hints
- Insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes. The first image is at depth 0 and each following image is at an increasing depth value in the R direction.
- Can contain a single TextureProperties node.
- Insert Shape and Appearance nodes before adding texture.
- X3D Architecture 33.2.2 3D texturing concepts
Warning
- Requires X3D
profile='Full'
or else include<component name='Texturing3D' level='1'/>