## Overview

TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.

The TextureTransform node belongs to the **Texturing** component and requires at least level **1,** its default container field is *textureTransform.* It is available since VRML 2.0 and from X3D version 3.0 or higher.

## Hierarchy

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+ X3DNode
+ X3DAppearanceChildNode
+ X3DTextureTransformNode
+ X3DSingleTextureTransformNode
+ TextureTransform

## Fields

### SFNode [in, out] **metadata** NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

#### Hint

### SFString [in, out] **mapping** “”

The *mapping* label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.

#### Hint

### SFVec2f [in, out] **translation** 0 0 (-∞,∞)

Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).

### SFFloat [in, out] **rotation** 0 (-∞,∞)

Single *rotation* angle of texture about center (opposite effect appears on geometry).

#### Warning

- Use a single radian angle value, not a 4-tuple Rotation.

### SFVec2f [in, out] **scale** 1 1 (-∞,∞)

Non-uniform planar scaling of texture about center (opposite effect appears on geometry).

### SFVec2f [in, out] **center** 0 0 (-∞,∞)

*center* point in 2D (s,t) texture coordinates for rotation and scaling.

## Advice

### Hints

- Order of operations is translation, rotation about center, non-uniform scale about center.
- Insert Shape and Appearance nodes before adding TextureTransform.
- Texture mapping

### Warning

- Resulting visible effects appear reversed because image changes occur before mapping to geometry.