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CollisionSpace

Overview

CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. Contains multiple CollidableShape, CollidableOffset, or CollisionSpace nodes (containerField='collidables').

The CollisionSpace node belongs to the RigidBodyPhysics component and requires at least level 1, its default container field is children. It is available from X3D version 3.2 or higher.

Hierarchy

1
2
3
+ X3DNode
  + X3DNBodyCollisionSpaceNode (X3DBoundedObject)*
    + CollisionSpace

* Derived from multiple interfaces.

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

SFBool [in, out] enabled TRUE

Enables/disables node operation.

SFBool [in, out] useGeometry FALSE

useGeometry indicates whether collision-detection code checks down to level of geometry, or only make approximations using geometry bounds.

Hint

  • Testing against object bounds is usually sufficient.

Warning

  • Using geometry is more accurate but slower.

SFBool [in, out] visible TRUE

Whether or not renderable content within this node is visually displayed.

Hints

  • The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
  • Content must be visible to be collidable and to be pickable.

SFBool [in, out] bboxDisplay FALSE

Whether to display bounding box for associated geometry, aligned with world coordinates.

Hint

  • The bounding box is displayed regardless of whether contained content is visible.

SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1

Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.

Hints

SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)

Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.

Hints

MFNode [in, out] collidables [ ] [X3DNBodyCollisionSpaceNode,X3DNBodyCollidableNode]

Collection of collidable objects as well as nested CollisionSpace collections

Advice

Hint

  • Content must be visible to be collidable and to be pickable.

See Also

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