CollidableOffset
Overview
CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').
The CollidableOffset node belongs to the RigidBodyPhysics component and requires at least level 1, its default container field is children. It is available from X3D version 3.2 or higher.
Hierarchy
1
2
3
4
+ X3DNode
+ X3DChildNode
+ X3DNBodyCollidableNode (X3DBoundedObject)*
+ CollidableOffset
* Derived from multiple interfaces.
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFVec3f [in, out] translation 0 0 0 (-∞,∞)
Position (x, y, z in meters) of children relative to local coordinate system.
Hint
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFRotation [in, out] rotation 0 0 1 0 [0,1]
Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFBool [in, out] visible TRUE
Whether or not renderable content within this node is visually displayed.
Hints
- The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Content must be visible to be collidable and to be pickable.
SFBool [in, out] bboxDisplay FALSE
Whether to display bounding box for associated geometry, aligned with world coordinates.
Hint
- The bounding box is displayed regardless of whether contained content is visible.
SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hints
- Can be useful for collision computations or inverse-kinematics (IK) engines.
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hints
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFNode [ ] collidable NULL [X3DNBodyCollidableNode]
The collidable field holds a reference to a single nested item of a collidable scene graph.
Warning
- If there are multiple transformation paths to this reference, the results are undefined.
Advice
Hint
- Content must be visible to be collidable and to be pickable.