CollidableOffset
Overview
CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').
The CollidableOffset node belongs to the RigidBodyPhysics component and requires at least support level 1, its default container field is children. It is available from X3D version 3.2 or higher.
Hierarchy
1
2
3
4
+ X3DNode
+ X3DChildNode
+ X3DNBodyCollidableNode (X3DBoundedObject)*
+ CollidableOffset
* Derived from multiple interfaces.
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
SFBool [in, out] enabled TRUE
Enables/disables node operation.
SFVec3f [in, out] translation 0 0 0 (-∞,∞)
Position (x, y, z in meters) of children relative to local coordinate system.
Hint
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFRotation [in, out] rotation 0 0 1 0 [0,1]
Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint
- The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
SFBool [in, out] visible TRUE
Whether or not renderable content within this node is visually displayed.
Hints
- The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Content must be visible to be collidable and to be pickable.
SFBool [in, out] bboxDisplay FALSE
Whether to display bounding box for associated geometry, aligned with world coordinates.
Hint
- The bounding box is displayed regardless of whether contained content is visible.
SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hints
- Can be useful for collision computations or inverse-kinematics (IK) engines.
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hints
- Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- X3D Architecture, 10.2.2 Bounding boxes
- X3D Architecture, 10.3.1 X3DBoundedObject
SFNode [ ] collidable NULL [X3DNBodyCollidableNode]
The collidable field holds a reference to a single nested item of a collidable scene graph.
Warning
- If there are multiple transformation paths to this reference, the results are undefined.
Advice
Hint
- Content must be visible to be collidable and to be pickable.