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CollidableOffset

Overview

CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').

The CollidableOffset node belongs to the RigidBodyPhysics component and requires at least level 1, its default container field is children. It is available from X3D version 3.2 or higher.

Hierarchy

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+ X3DNode
  + X3DChildNode
    + X3DNBodyCollidableNode (X3DBoundedObject)*
      + CollidableOffset

* Derived from multiple interfaces.

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

SFBool [in, out] enabled TRUE

Enables/disables node operation.

SFVec3f [in, out] translation 0 0 0 (-∞,∞)

Position (x, y, z in meters) of children relative to local coordinate system.

Hint

  • The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.

SFRotation [in, out] rotation 0 0 1 0 [0,1]

Orientation (axis, angle in radians) of children relative to local coordinate system.

Hint

  • The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.

SFBool [in, out] visible TRUE

Whether or not renderable content within this node is visually displayed.

Hints

  • The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
  • Content must be visible to be collidable and to be pickable.

SFBool [in, out] bboxDisplay FALSE

Whether to display bounding box for associated geometry, aligned with world coordinates.

Hint

  • The bounding box is displayed regardless of whether contained content is visible.

SFVec3f [ ] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1

Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.

Hints

SFVec3f [ ] bboxCenter 0 0 0 (-∞,∞)

Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.

Hints

SFNode [ ] collidable NULL [X3DNBodyCollidableNode]

The collidable field holds a reference to a single nested item of a collidable scene graph.

Warning

  • If there are multiple transformation paths to this reference, the results are undefined.

Advice

Hint

  • Content must be visible to be collidable and to be pickable.

See Also

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