Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values. Coordinate is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes. Coordinate is also used by HAnimHumanoid, HAnimSegment, and various Nurbs nodes.
The Coordinate node belongs to the Rendering component and requires at least level 1, its default container field is coord. It is available since VRML 2.0 and from X3D version 3.0 or higher.
1 2 3 4 + X3DNode + X3DGeometricPropertyNode + X3DCoordinateNode + Coordinate
point contains a set of 3D coordinate (triplet) point values.