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Coordinate

Overview

Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values. Coordinate is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes. Coordinate is also used by HAnimHumanoid, HAnimSegment, and various Nurbs nodes.

The Coordinate node belongs to the Rendering component and requires at least level 1, its default container field is coord. It is available since VRML 2.0 and from X3D version 3.0 or higher.

Hierarchy

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+ X3DNode
  + X3DGeometricPropertyNode
    + X3DCoordinateNode
      + Coordinate

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

MFVec3f [in, out] point [ ] (-∞,∞)

point contains a set of 3D coordinate (triplet) point values.

Example

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See Also

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