Post

Color

Overview

Color node defines a set of RGB color values that apply either to a sibling Coordinate or CoordinateDouble node, or else to a parent ElevationGrid node. Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.

The Color node belongs to the Rendering component and requires at least level 1, its default container field is color. It is available since VRML 2.0 and from X3D version 3.0 or higher.

Hierarchy

1
2
3
4
+ X3DNode
  + X3DGeometricPropertyNode
    + X3DColorNode
      + Color

Fields

SFNode [in, out] metadata NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

Hint

MFColor [in, out] color [ ] [0,1]

The color field defines an array of 3-tuple RGB colors.

Advice

Hints

Example

View Source in Playground

See Also

This post is licensed under CC BY 4.0 by the author.