## Overview

PointEmitter generates particles from a specific point in space using the specified direction and speed.

The PointEmitter node belongs to the **ParticleSystems** component and requires at least level **1,** its default container field is *emitter.* It is available from X3D version 3.2 or higher.

## Hierarchy

1
2
3

+ X3DNode
+ X3DParticleEmitterNode
+ PointEmitter

## Fields

### SFNode [in, out] **metadata** NULL [X3DMetadataObject]

Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.

#### Hint

### SFBool [in, out] **on** TRUE

Enables/disables production of particles from this emitter node. If operating when turned off, existing particles complete their rendering process.

### SFVec3f [in, out] **position** 0 0 0 (-∞,∞)

Point from which particles emanate.

### SFVec3f [in, out] **direction** 0 1 0 (-∞,∞)

Initial *direction* from which particles emanate.

### SFFloat [in, out] **speed** 0 [0,∞)

Initial linear *speed* (default is m/s) imparted to all particles along their direction of movement.

### SFFloat [in, out] **variation** 0.25 [0,∞)

Multiplier for the randomness used to control the range of possible output values. The bigger the value, the more random the output and the bigger the range of possible initial values possible.

#### Hint

*variation*of zero does not allow any randomness.

### SFFloat [in, out] **mass** 0 [0,∞)

Basic *mass* of each particle, defined in *mass* base units (default is kilograms).

#### Hints

*mass*is needed if gravity or other force-related calculations are performed on a per-particle basis.- Kilogram
- X3D Architecture 4.3.6 Standard units and coordinate system

### SFFloat [in, out] **surfaceArea** 0 [0,∞)

Particle surface area in area base units (default is meters squared). Surface area is used for calculations such as wind effects per particle.

#### Hints

*surfaceArea*value represents average frontal area presented to the wind.- Assumes spherical model for each particle (i.e., surface area is the same regardless of direction).