TriangleSet2D
Overview
TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
The TriangleSet2D node belongs to the Geometry2D component and requires at least level 1, its default container field is geometry. It is available from X3D version 3.0 or higher.
Hierarchy
1
2
3
+ X3DNode
+ X3DGeometryNode
+ TriangleSet2D
Fields
SFNode [in, out] metadata NULL [X3DMetadataObject]
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
Hint
MFVec2f [in, out] vertices [ ] (-∞,∞)
2D coordinates of TriangleSet2D vertices.
Hint
- For size animation, modify the scale of a parent/ancestor Transform node instead.
Warning
- Simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
SFBool [ ] solid FALSE
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
Hints
- Mnemonic “this geometry is solid like a brick” (you don’t render the inside of a brick).
- If in doubt, use solid=’false’ for maximum visibility.
- AccessType relaxed to inputOutput in order to support animation and visualization.
Warnings
- Default value true can completely hide geometry if viewed from wrong side!
- solid false not supported in VRML97.
Advice
Hint
- Insert a Shape node before adding geometry or Appearance.
Example
See Also
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