Post

Introducing Script Use

Introducing Script Use

Motivation

Many actions are too complex for animation nodes:

  • Computed animation paths (eg. gravity)
  • Algorithmic shapes (eg. fractals)
  • Collaborative environments (eg. games)

You can create new sensors, interpolators, etc., using program scripts written in:

  • JavaScript - easy-to-learn language
  • ECMAScript - same as JavaScript

Syntax: Script

A Script node selects a program script to run:

  • url - choice of program script

XML Encoding

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<Script DEF='Bouncer'>
<![CDATA[ecmascript:
...
]]>
</Script>

<!-- or -->

<Script DEF='Bouncer'
    url='"bouncer.js"'/>

Classic VRML Encoding

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DEF Bouncer Script {
  url "ecmascript: ..."
  #or...
  url "bouncer.js"
}

Defining the program script interface

A Script node also declares the program script interface:

  • initializeOnly, inputOnly, outputOnly, inputOutput - inputs and outputs
    • Each has a name and data type
    • Fields have an initial value

XML Encoding

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<Script DEF='Bouncer'>
  <field accessType='initializeOnly' type='SFFloat' name='bounceHeight' value='3'/>
  <field accessType='inputOnly' type='SFFloat' name='set_fraction'/>
  <field accessType='outputOnly' type='SFVec3f' name='value_changed'/>
  <field accessType='inputOutput' type='SFBool' name='enabled' value='true'/>
</Script>

Classic VRML Encoding

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DEF Bouncer Script {
  initializeOnly  SFFloat bounceHeight 3.0
  inputOnly       SFFloat set_fraction
  outputOnly      SFVec3f value_changed
  inputOutput     SFBool  enabled TRUE
}

A sample using a program script

XML Encoding

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<TimeSensor DEF='Clock' ... />

<Transform DEF='Ball' ... />

<Script DEF='Bouncer'>
  <field accessType='initializeOnly' type='SFFloat' name='bounceHeight' value='3'/>
  <field accessType='inputOnly' type='SFFloat' name='set_fraction'/>
  <field accessType='outputOnly' type='SFVec3f' name='value_changed'/>
  <field accessType='inputOutput' type='SFBool' name='enabled' value='true'/>
<![CDATA[ecmascript:
...
]]>
</Script>

<ROUTE fromNode='Clock' fromField='fraction_changed' toNode='Bouncer' toField='set_fraction'/>
<ROUTE fromNode='Bouncer' fromField='value_changed' toNode='Ball' toField='set_translation'/>

Classic VRML Encoding

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DEF Clock TimeSensor { ... }

DEF Ball Transform { ... }

DEF Bouncer Script {
  initializeOnly  SFFloat bounceHeight 3.0
  inputOnly       SFFloat set_fraction
  outputOnly      SFVec3f value_changed
  inputOutput     SFBool  enabled TRUE
  url "ecmascript: ..."
}

ROUTE Clock.fraction_changed TO Bouncer.set_fraction
ROUTE Bouncer.value_changed  TO Ball.set_translation

Summary

The Script node selects a program script, specified by a URL.

Program scripts have field and event interface declarations, each with:

  • A data type
  • A name
  • An initial value (fields only)
This post is licensed under CC BY 4.0 by the author.