<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://create3000.github.io/sunrize/</id><title>Sunrize</title><subtitle>Sunrize — A Multi-Platform X3D Editor</subtitle> <updated>2026-05-10T10:36:58+02:00</updated> <author> <name>CREATE3000</name> <uri>https://create3000.github.io/sunrize/</uri> </author><link rel="self" type="application/atom+xml" href="https://create3000.github.io/sunrize/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://create3000.github.io/sunrize/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 CREATE3000 </rights> <icon>/sunrize/assets/img/favicons/favicon.ico</icon> <logo>/sunrize/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Animating Objects</title><link href="https://create3000.github.io/sunrize/documentation/animating-objects/" rel="alternate" type="text/html" title="Animating Objects" /><published>2025-09-25T00:00:00+02:00</published> <updated>2025-10-23T17:50:24+02:00</updated> <id>https://create3000.github.io/sunrize/documentation/animating-objects/</id> <content type="text/html" src="https://create3000.github.io/sunrize/documentation/animating-objects/" /> <author> <name>CREATE3000</name> </author> <category term="documentation" /> <summary>Animations in a 3D scene are an essential part to make the scene more interesting and true-to-life. Keyframe Animation Editor Find it: Click on the »Keyframe Animation« tab in the footer. The Keyframe Animation Editor lets you add action to your scene: fish can swim, birds can fly, and robots can dance. You define a set of key poses at particular points in time. These poses are called keyfra...</summary> </entry> <entry><title>Snapping and Alignment</title><link href="https://create3000.github.io/sunrize/documentation/snapping-and-alignment/" rel="alternate" type="text/html" title="Snapping and Alignment" /><published>2024-05-18T00:00:00+02:00</published> <updated>2025-12-18T14:20:14+01:00</updated> <id>https://create3000.github.io/sunrize/documentation/snapping-and-alignment/</id> <content type="text/html" src="https://create3000.github.io/sunrize/documentation/snapping-and-alignment/" /> <author> <name>CREATE3000</name> </author> <category term="documentation" /> <summary>Snapping to Align Objects There are two kinds of targets you can use to align objects. The Snap Target (yellow arrow), and the Snap Source (green arrow). Use the Snap Target to mark a position in the scene to which you want another object moved or aligned. Use the Snap Source to specify a particular point on the selection to move to the Snap Target. Snap Target Uses for the Snap Target: ...</summary> </entry> <entry><title>Selecting and Grouping Objects</title><link href="https://create3000.github.io/sunrize/documentation/selecting-and-grouping-objects/" rel="alternate" type="text/html" title="Selecting and Grouping Objects" /><published>2024-01-17T00:00:00+01:00</published> <updated>2025-10-23T17:50:24+02:00</updated> <id>https://create3000.github.io/sunrize/documentation/selecting-and-grouping-objects/</id> <content type="text/html" src="https://create3000.github.io/sunrize/documentation/selecting-and-grouping-objects/" /> <author> <name>CREATE3000</name> </author> <category term="documentation" /> <summary>Group objects to specify several objects as a whole. You can use grouping to organize parts of a model — to make it easier to move and edit several objects at a time, for example. Or you can use grouping to define more advanced hierarchies — to make it easy to articulate parts of the model during an animation, for example. The Basics of Selecting and Grouping Click an object to select it; Shi...</summary> </entry> <entry><title>Imported and Exported Nodes</title><link href="https://create3000.github.io/sunrize/documentation/imported-and-exported-nodes/" rel="alternate" type="text/html" title="Imported and Exported Nodes" /><published>2024-01-17T00:00:00+01:00</published> <updated>2025-10-17T11:40:57+02:00</updated> <id>https://create3000.github.io/sunrize/documentation/imported-and-exported-nodes/</id> <content type="text/html" src="https://create3000.github.io/sunrize/documentation/imported-and-exported-nodes/" /> <author> <name>CREATE3000</name> </author> <category term="documentation" /> <summary>Importing nodes from an inlined file is accomplished with two statements: IMPORT and EXPORT. The IMPORT statement is used in the containing file to define which nodes of an Inline are to be incorporated into the containing file’s namespace. The EXPORT statement is used in the file being Inlined, to control access over which nodes within a file are visible to other files. EXPORT statements are n...</summary> </entry> <entry><title>Editing Prototypes</title><link href="https://create3000.github.io/sunrize/documentation/editing-prototypes/" rel="alternate" type="text/html" title="Editing Prototypes" /><published>2024-01-17T00:00:00+01:00</published> <updated>2024-01-17T12:36:52+01:00</updated> <id>https://create3000.github.io/sunrize/documentation/editing-prototypes/</id> <content type="text/html" src="https://create3000.github.io/sunrize/documentation/editing-prototypes/" /> <author> <name>CREATE3000</name> </author> <category term="documentation" /> <summary>Prototypes X3D comes with a fixed set of objects, called nodes, which will cover most of your needs. But its creators have also planned ahead, knowing that you’ll sometimes have to create own objects, and you’ll often want to assemble the same types of nodes in similar ways, with only small changes. The prototyping feature added to X3D lets you create objects that you can reuse, changing certa...</summary> </entry> </feed>

